This is the second article of a serie that will explore how we can build a simple debugger in Rust. In this article, we add the possibility to put breakpoints to our debugger, and we create a way to interact dynamically with our debugee.
: Writing a debugger in Rust
This is the first article of a serie that will explore how we can build a simple debugger in Rust. In this article, we start by exploring how to use syscall to halt and resume program, and examine the state of the registers.